﻿using System;
using UnityEngine;

public class Action2009 : GameAction {
    private ActionResult actionResult;

    public Action2009 ( )
        : base(2009) {
    }

    protected override void SendParameter (NetWriter writer, ActionParam actionParam) {
        writer.writeString("Cards", actionParam.Get<string>("cards"));
    }

    protected override void DecodePackage (NetReader reader) {
        actionResult = new ActionResult( );
    }

    public override ActionResult GetResponseData ( ) {
        return actionResult;
    }
}
